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Crafting

Stations where members turn items into better items with /craft. Each station is its own skill, and every recipe is yours to design.

How it fits together#

  • A station (like Smithing or Engineering) has a name, a skill name and its recipes.
  • A recipe uses up some items, and optionally gold, to make an item. Better recipes need a higher skill.
  • Each successful craft gives crafting-skill XP. Crafting skills share the skill curve set on the Gathering page.
  • A lucky craft can be a masterwork, giving something better from the recipe's masterwork table.

Turn crafting on and build stations at Dashboard → Crafting.

Make a station#

  1. Click New station and name it. Set its emoji and skill name.
  2. Pick its crafting style (below).
  3. Add recipes: the item it makes, how many, its ingredients, any gold cost, the skill it needs and the XP it gives. One recipe must need skill 1, or nobody can start.
  4. Save. Members can now /craft there.

Crafting styles#

Forge meter (the default). A bar sweeps across the message and the member clicks Strike to stop it:

Where it stopsResult
🟩 the centreA masterwork (below).
🟨 the zoneThe item is made.
⬛ anywhere elseRuined: part of each ingredient is lost (half by default). No gold is charged and no XP given.

The zone lands in a different place every craft. Higher skill widens it: by default from 30% of the bar at skill 1 to 50% at the top, with the centre growing from 6% to 10%. Members who wait two full sweeps miss. The strike is judged by what was on their screen when they clicked, so a slow connection doesn't count against them.

Straightforward. A plain Craft button: have the ingredients, click, get the item. No timing and no ruin. Set a masterwork chance to give each craft a little luck.

Masterworks#

Each recipe can have a masterwork table: a weighted list of what a masterwork craft gives instead of the plain result. Make each variant its own item on the Items page, with its own stats and rarity:

Iron Sword, masterwork givesWeightShare
Masterwork Iron Sword6060%
Iron Sword of the Bear2525%
Iron Sword of the Eagle1010%
Emberforged Iron Sword55%

A recipe with an empty table gives a bonus copy of its normal result on a masterwork instead.

Forge settingDefault
Zone at skill 1 / at the top30% / 50% of the bar
Centre at skill 1 / at the top6% / 10%, never less than one cell
Ingredients lost on a ruin50%, rounded down; 0 turns ruin off

Recipe scrolls#

Turn on Hidden until learned on a recipe and members see it in /craft only as ??? until they learn it. To teach it, make an item at Dashboard → Items with the Teach a recipe use action, then put that scroll anywhere items come from: an enemy or world boss drop, a gathering spot, a quest reward, the shop. Reading it teaches the recipe for good and uses up the scroll. A member who already knows it keeps the scroll, so they can trade it.

Each hidden recipe shows which items teach it, and the health check warns about a hidden recipe nothing teaches. In Classic Fantasy, the Starforged Blade is hidden: its scroll drops from the Hollow King, and rarely from liches.

What members see#

/craft shows the station's recipes, privately, with how much of each ingredient the member has. Recipes above their skill show a lock. The Craft button works only when they have everything, and each craft reports its result and the skill XP gained. Crafting skills appear on /me.

Note

Every item's page on the dashboard lists the recipes that make it and the recipes that use it, and warns when an ingredient can't be obtained anywhere.