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Economy and items

Gold comes from dailies, fights, quests and selling. Members spend it in a shop you stock, on items you design.

The shop#

Turn the shop on at Dashboard → Shop, and make items at Dashboard → Items. Items sit in categories (like Armoury or Apothecary), each with an icon and description. A category can be hidden, or limited to members with a role. Members browse with /shop, which lists what each item does next to its price.

Designing an item#

Every item lives on Dashboard → Items. Click one to see it as members do, with two lists above its settings: comes from (the shop, enemy drops with their chance, gathering locations with their share of finds, quest and achievement rewards, and other items that give it) and used for (gear slot, tool, use effects, selling, trading). Each one links to where it's set. Warnings appear right there too, like an item that nothing gives.

Basics

FieldWhat it does
Name, emoji, descriptionHow it shows everywhere. Renaming an item updates it for members who already own it.
RarityPoor, common, uncommon, rare, epic or legendary. Colours the name, and makes rare fish fight back harder.
PriceCost in the shop. 0 with Hidden on makes a drop-only item.
Sell priceWhat members get selling it back in /inventory. 0 means it can't be sold.

Availability

FieldWhat it does
Required levelA Combat level: members below it can't buy, use or equip it. Set more conditions under Requirements.
Required rolesOnly members with one of these roles can buy it.
StockHow many the shop has in total. Empty means unlimited.
Max per memberA cap on how many one member can own.
HiddenNot for sale. Still drops, gets rewarded and can be given.
TradeableWhether it can change hands with /trade and /gift.
PermanentNot used up by /use.

Gear#

Turn on Equipable and pick a slot: head, body, legs, feet, hands, weapon, shield, accessory or aura. Members wear it with /equip or the buttons in /inventory.

EffectWhile equipped
StatsAdds health, attack, defence, speed or crit chance in fights.
XP and gold multipliersFights award more (or less) XP and gold. 1.1 means 10% more.
TitleA title shown on the member's profile card.

Note

Stats on an item that isn't equipable do nothing. The dashboard tooltip warns you when that happens.

Items that do things#

Give an item actions and members trigger them with /use. One item can have several.

ActionEffect
giveStatGives gold, XP or health. Healing items also show up as buttons during fights.
giveItemGives another item, like a chest that opens into loot.
assignRoleGives a role, optionally for a limited time.
removeRoleTakes a role away.
sendMessagePosts a message in a channel you pick.

Tools#

Any item can be a gathering tool: pick the activity, a tier and a bonus under Gathering tool in the item editor. See Gathering → Tools.

Rare-find announcements#

Pick a channel under Rare-find announcements at the top of Dashboard → Items, and havocish posts there whenever someone loots, gathers or crafts an item at or above the rarity you choose (Epic and up by default): “✨ @member found 🌠 Starmetal Shard at Deep Veins!” Fights, world bosses, gathering and crafting all count. It's off until you pick a channel.

Selling, trading and gifting#

  • Selling: /inventory has a menu to sell any item with a sell price.
  • Trading: /trade offer swaps items and gold between two members. Both sides confirm before anything moves.
  • Gifting: /gift gives an item away. Turn it on at Dashboard → Shop, with an optional minimum level and announcement.

Managers can fix a member's bag with /admin items: view, give, remove or clear.