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Quests, achievements and collections
Quests are goals members take on and claim. Achievements unlock on their own when a member reaches a milestone. Collections are sets to complete, with rewards along the way.
Quests#
Members open /quests, take on a quest, and claim its reward once it's done. The fight or message that finishes a quest says so on the spot. Build quests at Dashboard → Quests.
| Goal type | Counts |
|---|---|
messages | Messages sent, optionally only in chosen channels. |
vcMinutes | Minutes in voice, optionally only in chosen channels. |
earnXp | XP earned from any source. |
spendGold | Gold spent in the shop. |
dailyClaim | /daily claims. |
defeatEnemies | Fights won, against any enemy or only chosen ones (Defeat Grey Wolf ×10). World bosses count. |
winDuels | Duels won. |
gatherItems | Items found gathering, any or only chosen ones. |
craftItems | Items crafted, any or only chosen ones. |
- Target: how many it takes.
- Rewards: any mix of Combat XP, gold, items, a role and a message to a channel. Quest XP is Combat XP; it never raises chat level.
- Repeat cooldown: how long after claiming before it can be taken again. 86400 seconds reads as daily, 604800 as weekly.
- Active: switch a quest off to take it off the board without deleting it.
Completions can be announced in a channel with your own message, which accepts {user}, {questName} and {questDescription}. A quest can post to its own channel instead.
Achievements#
Achievements check a member after anything that changes their progress, and unlock once the condition is true. Build them at Dashboard → Achievements.
| Condition | Compares |
|---|---|
level | The member's level. |
xp | Total XP. |
gold | Current gold. |
streak | Current daily streak. |
stat | A tracked stat, like messagesSent, fightsWon, partyWins, gatherRuns, craftsMade, collectionsCompleted, duelsWon, dailiesClaimed or timeSpentInVC. |
- Each condition uses a comparison (
>=,==,<and so on) and a value, likelevel >= 10. - Rewards work like quest rewards: XP, gold, an item, a role or a message.
- Secret achievements stay hidden until someone unlocks them.
- Unlocks can be announced server-wide, or per achievement in its own channel.
Note
/profile.Collections#
Groups of things to find and beat that you make at Dashboard → Collections: every ore and gem, a bestiary, a set of crafted arms. Items count once a member has ever had one; enemies once they've beaten one. Members see their progress in /collection, with missing entries as ???. Servers without collections show none.
- Milestones pay at counts you choose (gold, items, Combat XP, a role), each once. Put the best one at the full count, and an early one so nobody needs the whole set for a first reward.
- Recipes, moves, places and quests can require a finished collection (Requirements → Has completed).
- Milestones are announced in a channel you pick, or where the find happened.